The purpose of Tekisasu toolchain collections is to ensure a consistent and versioned development stack is used when building Tekisasu software projects and no accidental updates or tooling version mismatches occur inside a project development window.
A more comprehensive Downloads section is available elsewhere on this website. The purpose of this page is to quickly reference which software components are bundled into specific versions of a Tekisasu Toolchain release along with a precise git tag or branch used to compile the component release.
This software repository is meant for Tekisasu staff only and we consider it an internal repository. Due to some licensing requirements, these builds are not publicly available.
Version 8.4
- Tekisasu Engine 4.3p7
- Tekisasu Graphics 1.3.8.1p2
Release 10/01/24
Branch: PRODUCTION
Download: Windows (10/11)
[Tekisasu Engine]
- #96681 Fix 2D editor view showing both lock/unlock, group/ungroup buttons when starting a saved project with empty scene
- #91599 Update AnimationPlayer in real-time when keyframe properties change
- More contrast for default Tekisasu Engine theme
- DONORS data and in-editor views are removed
[Tekisasu Graphics]
- no changes
Version 8.3
- Tekisasu Engine 4.3p4
- Tekisasu Graphics 1.3.8.1p2
Release 09/13/24
Branch: PRODUCTION
Download: Windows (10/11)
[Tekisasu Engine]
- rebased on upstream Godot 4.3
- DirectX 12 support bundled
- rcedit-x64.exe bundled
- #94748 – Improve
Tree
performance - #96572 – Fix leak when using audio samples instead of streams
- #95475 – Enable
SpriteFramesEditor
to “guess” the amount of rows and columns of a sprite sheet when loading it for the first time - #76085 – Remember editor window mode, screen, size and position on restart
- #92546 [Core] Optimize String::replace methods
- #92550 [Core] Optimize String::join
- #92555 [Core] Optimize String::insert
- #94353 Improve CowData::insert performance
- #94558 Reduce allocations in String::sprintf
[Tekisasu Graphics]
- no changes
Version 1.1
- Tekisasu Engine 3.3.1
- Tekisasu Graphics 1.2.27
Release 05/15/21
Branch: PRODUCTION
Download: Windows 10 64-bit
[Tekisasu Engine]
- Set 2D editor view by default
- Disable filter by default on texture imports
- Updated txbuild.py build script to use WSL2/Ubuntu 20.04 for building GCC-based export templates
- Removed various build vars from .tekisasu-custom.py to resolve export errors in release export templates for WIN64
- use_lto=yes is disabled for now when building Windows release export templates
- Most of the upstream 3.3.1 RC patcheset has been backported
Version 1.0
- Tekisasu Engine 3.3.1
- Tekisasu Graphics 1.2.27
Release 05/10/21
Branch: PRODUCTION
Download: Windows 10 64-bit
[Tekisasu Engine]
- Added txbuild.py for easy building and packaging.
- Added .tekisasu-custom.py template that gets temporarily copied to custom.py if asked to build a release export by txbuild.py
- Changed version.py’s status away from ‘beta’
- Enabled dev.tekisasu.com hosted mirror for our custom export template releases
- Fixed SVG modifications that set off MSVC’s C2026 error where the SVG conversion blob was too large to be stored in a string.
- ALT+Enter now uniformly supports fullscreen toggle in both the editor and export templates
- [theme] highlight tabs enabled by default, colors updated to JK’s theme preference of dark grey with pink highlights, console window is turned off by default, font default size now set to 12
Version 0.5
- [Engine] Godot-tekisasu 3.3.1
- [Graphics] Aseprite-tekisasu 1.2.27
Release 05/08/21
Branch: DEVEL
Version 0.4
- [Engine] Godot-tekisasu 3.3.1
- [Graphics] Aseprite-tekisasu 1.2.27
Release 05/03/21
Branch: DEVEL
Version 0.3
- Godot-tekisasu 3.3
- Aseprite-tekisasu 1.2.27
Release: 05/02/21
Branch: DEVEL
Version 0.2
- Godot-tekisasu 3.3
- Aseprite-tekisasu 1.2.27
Release: 04/28/21
Branch: DEVEL
Version 0.1
- Aseprite-tekisasu 1.2.27
Release: 04/19/21
Branch: DEVEL