The purpose of Tekisasu toolchain collections is to ensure a consistent and versioned development stack is used when building Tekisasu software projects and no accidental updates or tooling version mismatches occur inside a project development window.

A more comprehensive Downloads section is available elsewhere on this website. The purpose of this page is to quickly reference which software components are bundled into specific versions of a Tekisasu Toolchain release along with a precise git tag or branch used to compile the component release.

This software repository is meant for Tekisasu staff only and we consider it an internal repository. Due to some licensing requirements, these builds are not publicly available.


Version 8.5

  • Tekisasu Engine 4.3.stable (2411.1)
  • Tekisasu Graphics 1.3.9.1p2 (2411.1)

Release 11/26/24

Branch: PRODUCTION

Download: Windows (10/11)

[Tekisasu Engine]

Tekisasu:

  • D3D12 driver made default on Windows platforms
  • The default Editor view is now 2D, instead of 3D
  • Real scrollbars implemented by repurposing touchscreen code
  • All *.cpp and *.h files have had their copyright notices updated to reference Tekisasu, the Tekisasu project, Godot, Blazium and Redot.
  • New Indigo theming has been completed in all editor and graphical assets
  • Development has been moved to new organization account on GitHub
  • Visual Studio 2022 builds are fixed following a change in their STL implementation, affecting thorvg dependency
  • Visual Studio 2022 vsproj variables cleaned up
  • Build names updated – pX replaced with YYMM.R

Godot:

  • #10750 – Highlight scripts used by current scene
  • #97132 – Fix TabContainer size
  • #96855 – Fix issue with GDScript binary tokens being non-deterministic
  • #97028 – Fix error reopening non existing scene on startup
  • #96768 – Fix one frame overflow at the end
  • #89675 – GDScript: Do not produce UNUSED_SIGNAL warning for common implicit uses
  • #96801 – Fix slider in compact mode
  • #74830 – Windows: Use GetFileTime for FileAccess
  • #39162 – Fix font not updated for some spans

Blazium:

  • dce5acf – Calculate pixel snap in canvas space instead of world space
  • d7ce2df – Import Inter as default font & decrease help font size
  • 6f55c19 – Enable alternate digits in font feature set
  • 0911c92 – Avoid validation warnings about zero-sized barrier groups

[Tekisasu Graphics]

  • Rebase to Aseprite 1.3.9
  • Tekisasu dark theme is now default
  • Inter is now default UI font

Version 8.4

  • Tekisasu Engine 4.3p7
  • Tekisasu Graphics 1.3.8.1p2

Release 10/01/24

Branch: PRODUCTION

Download: Windows (10/11)

[Tekisasu Engine]

  • #96681 Fix 2D editor view showing both lock/unlock, group/ungroup buttons when starting a saved project with empty scene
  • #91599 Update AnimationPlayer in real-time when keyframe properties change
  • More contrast for default Tekisasu Engine theme
  • DONORS data and in-editor views are removed

[Tekisasu Graphics]

  • no changes

Version 8.3

  • Tekisasu Engine 4.3p4
  • Tekisasu Graphics 1.3.8.1p2

Release 09/13/24

Branch: PRODUCTION

Download: Windows (10/11)

[Tekisasu Engine]

[Tekisasu Graphics]

  • no changes

Version 1.1

  • Tekisasu Engine 3.3.1
  • Tekisasu Graphics 1.2.27

Release 05/15/21

Branch: PRODUCTION

Download: Windows 10 64-bit

[Tekisasu Engine]

  • Set 2D editor view by default
  • Disable filter by default on texture imports
  • Updated txbuild.py build script to use WSL2/Ubuntu 20.04 for building GCC-based export templates
  • Removed various build vars from .tekisasu-custom.py to resolve export errors in release export templates for WIN64
  • use_lto=yes is disabled for now when building Windows release export templates
  • Most of the upstream 3.3.1 RC patcheset has been backported

Version 1.0

  • Tekisasu Engine 3.3.1
  • Tekisasu Graphics 1.2.27

Release 05/10/21

Branch: PRODUCTION

Download: Windows 10 64-bit

[Tekisasu Engine]

  • Added txbuild.py for easy building and packaging.
  • Added .tekisasu-custom.py template that gets temporarily copied to custom.py if asked to build a release export by txbuild.py
  • Changed version.py’s status away from ‘beta’
  • Enabled dev.tekisasu.com hosted mirror for our custom export template releases
  • Fixed SVG modifications that set off MSVC’s C2026 error where the SVG conversion blob was too large to be stored in a string.
  • ALT+Enter now uniformly supports fullscreen toggle in both the editor and export templates
  • [theme] highlight tabs enabled by default, colors updated to JK’s theme preference of dark grey with pink highlights, console window is turned off by default, font default size now set to 12

Version 0.5

  • [Engine] Godot-tekisasu 3.3.1
  • [Graphics] Aseprite-tekisasu 1.2.27

Release 05/08/21

Branch: DEVEL


Version 0.4

  • [Engine] Godot-tekisasu 3.3.1
  • [Graphics] Aseprite-tekisasu 1.2.27

Release 05/03/21

Branch: DEVEL



Version 0.2

  • Godot-tekisasu 3.3
  • Aseprite-tekisasu 1.2.27

Release: 04/28/21

Branch: DEVEL


Version 0.1

  • Aseprite-tekisasu 1.2.27

Release: 04/19/21

Branch: DEVEL