Building Tekisasu Engine

To build Tekisasu Engine, our internal build of Godot Engine, we first need to set up a build environment. Reference the documentation for build environment setup first before proceeding: https://dev.tekisasu.com/building/build-environment-setup/

Note that the Tekisasu TCBE (Toolchain Build Environment) has been deprecated as of November 2023 and replaced with the Tekisasu Build Tools.

Note: If you have arrived at this page to learn how to build Godot Engine, please visit the upstream Godot build instructions documentation, as it might differ from instructions for Tekisasu Engine over time.


Enter source directory

Open cmd.exe and navigate to the Tekisasu Engine source directory from the Tekisasu Build Tools that you installed into C:\deps in the Build Environment Setup documentation.

cd C:\deps\src\Tekisasu-Graphics

Build options via SCons:

Build editor:

scons platform=windows arch=x86_64

Clean editor build:

scons platform=windows arch=x86_64 -c 

Build export templates:

scons platform=windows target=template_debug arch=x86_64
scons platform=windows target=template_release arch=x86_64

Rename the resulting files as “windows_64_debug.exe” and “windows_64_release.exe” respectively:

echo F | xcopy bin\godot.windows.opt.tools.64.exe bin\Tekisasu-Engine.exe 
echo F | xcopy bin\godot.windows.opt.debug.64.exe bin\windows_64_debug.exe 
echo F | xcopy bin\godot.windows.opt.64.exe bin\windows_64_release.exe 

Clean export template builds:

scons platform=windows target=template_debug arch=x86_64 -c
scons platform=windows target=template_release arch=x86_64 -c