Tekisasu Engine 4.3.0p4 released

Soft fork for Tekisasu Engine 4.3.0p4 is complete and released to the production channel.

Link to download: MIRROR1

This release is based on upstream Godot 4.3. It includes upstream’s new ability to support Direct 3D 12 and on Windows releases of Tekisasu Engine, the binaries D3D12Core.dll and d2d12SDKLayers.dll are now shipped by default with the editor (along with rcedit-x64.exe). Some custom patches and upstream PRs that have not yet been merged and are cherry picked for this release.

Cherry picked PR #94748 – Improve Tree performance

Cherry picked PR #96572 – Fix leak when using audio samples instead of streams

Cherry picked PR #95475 – Enable SpriteFramesEditor to “guess” the amount of rows and columns of a sprite sheet when loading it for the first time

Cherry picked PR #76085 – Remember editor window mode, screen, size and position on restart

A bug in the Tekisasu patchset concerning the mirrorlist URL has been corrected, and an issue with the master repo on Github has been resolved allowing internal PRs again.