Release 4.3.stable (2411.1) is ready for production.
The following features were added by Tekisasu:
- D3D12 driver made default on Windows platforms
- Real scrollbars implemented by repurposing touchscreen code
- All *.cpp and *.h files have had their copyright notices updated to reference Tekisasu, the Tekisasu project, Godot, Blazium and Redot.
- New Indigo theming has been completed in all editor and graphical assets
- Development has been moved to new organization account on GitHub
- Visual Studio 2022 builds are fixed following a change in their STL implementation, affecting thorvg dependency
- Visual Studio 2022 vsproj variables cleaned up
- Build names updated – pX replaced with YYMM.R
Borrows the following PRs from Godot Engine (referenced by PR):
- #10750 – Highlight scripts used by current scene
- #97132 – Fix TabContainer size
- #96855 – Fix issue with GDScript binary tokens being non-deterministic
- #97028 – Fix error reopening non existing scene on startup
- #96768 – Fix one frame overflow at the end
- #89675 – GDScript: Do not produce UNUSED_SIGNAL warning for common implicit uses
- #96801 – Fix slider in compact mode
- #74830 – Windows: Use GetFileTime for FileAccess
- #39162 – Fix font not updated for some spans
Borrows the following commits (with some modification) from Blazium:
- dce5acf – Calculate pixel snap in canvas space instead of world space
- d7ce2df – Import Inter as default font & decrease help font size
- 6f55c19 – Enable alternate digits in font feature set
- 0911c92 – Avoid validation warnings about zero-sized barrier groups
The portions of the codebase for parsing and displaying donors has been removed entirely to lessen UI clutter.
Link to public download: MIRROR1
Link to public DEBUG download: MIRROR1
Tekisasu Developer Resources (PRIVATE): DOWNLOADS