Tekisasu Engine 4.3.0p7 released

Release 4.3.0p7 is ready for production.

This release pulls in the following PRs from Godot Engine:

  • #96681 – Fix 2D editor view showing both lock/unlock, group/ungroup buttons when starting a saved project with empty scene
  • #91599 – Update AnimationPlayer in real-time when keyframe properties change

The portions of the codebase for parsing and displaying donors has been removed entirely to lessen UI clutter.

Link to public download: MIRROR1

Tekisasu Developer Resources (PRIVATE): DOWNLOADS


Important Note about organizational changes for this project:

Public releases will now be made available for Tekisasu Engine in a limited capacity. For anyone interested in using our own builds, we will make the Windows release available for download and evaluation, complete with release and devel export templates that can be downloaded from our mirrors with the in-editor Manage Export Templates tool. Public releases of Tekisasu Toolchain (containing both Tekisasu Engine and Tekisasu Graphics) will NOT be made publically available due to licensing restrictions on Tekisasu Graphics.

Tekisasu Engine is now completely forked from the original project and is no longer operating as a soft fork. Historically we have always rebased often for minor and major releases, reapplied our patchset and cherrypicked our own PRs that were not yet available upstream. Now, PRs will continue to be sourced where appropriate, as well as new attention given to the new Redot Engine project, itself another fork of Godot meant for wide general adoption. Focus on Tekisasu Engine for the forseeable future will be centered on supporting development of Poncho Poncho Land only.