Toolchain 0.5 has been released for internal usage. It is flagged as a development release and contains the following software stack:
- Tekisasu Engine 3.3.1 (05/08/21)
- Tekisasu Graphics 1.2.27 (05/08/21)
Tekisasu Toolchain 0.5: Download
Release Notes:
Tekisasu Graphics
- Aseprite-tekisasu has been renamed Tekisasu Graphics
Tekisasu Engine
- SVG icons refactored to avoid MSVC C2026 error (string too long)
- [backport] [Android] Allow to build dev template with symbols
- [backport] [Android] fix generateDevTemplate
- [backport] [HTML5] Fix build for recent emscripten versions.
- [backport] [iOS] Nonnegative start index for virtual keyboard range
- [backport] Document that
SceneTree.call_group()
is deferred - [backport] Duplicate DynamicFontData resources in the editor preview generation thread to avoid race condition
- [backport] Fix 2d software skinning relative transforms
- [backport] Add WebSocketMultiplayerPeer _incoming_packets check bound
- [backport] TileMapEditor::_bucket_fill Check autotile coordinates only if autotitle is selected
- [backport] TileMapEditor Modulate autotile previews
- [backport] Fix BakedLightmap bias bound check
- [backport] Fix skinning initialization in MeshInstance when loaded from thread
- [backport] Allow values > 1 for friction and bounce in PhysicsMaterial
- [backport] Make posmod use int64_t instead of int
- [backport] Fix indent left line selection
- [backport] LineEdit: Now double click to select a word, and triple click to select all the content
- [backport] Check PHashTranslation generate p_from is valid
- [backport] SCons: Add explicit dependencies on thirdparty code in cloned env
- [backport] CI: Add
--doctool
check to find missing classref updates - [backport] Switch to embree-aarch64
- [backport] SCons: Disable embree-based modules on x86 (32-bit)
- [backport] Add checks for __SSE2__ in the lightmap raycaster
- [backport] Batching fix polygon basis polarity
- [backport] Fix 3D scene preview generation.
- [backport] Document that
File.open_compressed()
can only open files saved by Godot - [backport] Expose get_debug_mesh in Shape to scripting API
- [backport] Add PackedDataContainer data pointer check for non nullable
- [backport] Save project after opening
Release targeted export templates use the following build options:
- disable_3d = “yes”
- disable_advanced_gui = “yes”
- minizip = “no”
- module_arkit_enabled = “no”
- module_bullet_enabled = “no”
- module_enet_enabled = “no”
- module_hdr_enabled = “no”
- module_jpg_enabled = “no”
- module_mbedtls_enabled = “no”
- module_mobile_vr_enabled = “no”
- module_ogg_enabled = “no”
- module_opensimplex_enabled = “no”
- module_opus_enabled = “no”
- module_theora_enabled = “no”
- module_upnp_enabled = “no”
- module_vorbis_enabled = “no”
- module_webm_enabled = “no”
- module_webp_enabled = “no”